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Project Arcadia was developed during my DesignMorphine Master’s in Computational and Advanced Design. The project explored multi-scale design, ranging from human-centric elements to environmental structures, leveraging advanced 3D workflows and algorithmic design techniques. Collaborating with Assem Attia, I applied expertise in parametric design, computational modeling, and creative problem-solving to deliver innovative solutions.
Project Arcadia was conducted in five distinct phases, each addressing a different scale and topic while building on the previous work. Each phase introduced new 3D software and techniques, allowing us to explore diverse tools and workflows. This iterative process not only expanded our technical expertise but also deepened our understanding of interoperability between advanced design methods and software platforms.